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Version: 2.0 (alpha)

Export to Blender

Quick reference for Blender export. For the full walkthrough, see open your recording in Blender.

MediaPipe only, for now

Blender export only works with recordings processed with the MediaPipe tracker.

What gets exported​

ElementSource
Skeleton meshBody keypoints
Hand meshesLeft and right hand keypoints
Face keypointsLoaded from mediapipe_face_3d_xyz.npy (one of the required input files), but not visualized in the scene
Center of massWhole-body center of mass trajectory
Camera frustumsYour calibration
Video planesYour synchronized_videos/, loaded into the scene as video planes
Ground planeA checkerboard plane at Z = 0; if your calibration didn't include groundplane alignment, the addon rotates and translates the skeleton onto the ground first
LightingNone, the export adds no light objects (it sets the viewport shading to Material Preview)

Troubleshooting​

Blender not detected. Install it from Blender.org, or click Select Blender executable and choose it.

Export fails, missing files. The recording hasn't finished processing. Process it first; see process a recording after the fact.

Next steps​