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SkellyCam

The camera backend for the FreeMoCap project. An easy and efficient way to connect to one or more cameras and record synchronized videos.

Detected:
Not right? Select your system:
🍎 macOS — Intel or Apple Silicon?

Click the Apple menu () in the top-left corner → About This Mac.

  • If Chip says Apple M1, M2, M3, M4 (or similar) → you're on Apple Silicon (ARM64)
  • If Processor says Intel Core i5, i7, i9 etc → you're on Intel (x64)

Or run in Terminal: uname -m — it prints arm64 or x86_64.

🐧 Linux — x64 or ARM64?

Run in a terminal:

uname -m

  • x86_64 → download the x64 version
  • aarch64 → download the ARM64 version

Common ARM64 devices: Raspberry Pi 3/4/5, NVIDIA Jetson, some cloud VMs (AWS Graviton, Ampere).

🐧 Linux — AppImage or .deb?
  • AppImage — works on any Linux distro (Ubuntu, Fedora, Arch, etc). Just download and run. No install, no root. Best choice if you're not sure.
  • .deb — for Debian-based distros (Ubuntu, Pop!_OS, Linux Mint, Raspberry Pi OS). Integrates with your package manager so it appears in your app launcher and can be cleanly uninstalled.
🪟 Windows

SkellyCam provides a single x64 (64-bit) build, which works on virtually all modern Windows PCs — Intel, AMD, and Snapdragon/ARM laptops. If you have a newer Snapdragon X / Windows on ARM machine, the x64 installer still works via Microsoft's built-in emulation layer. There's only one download — you don't need to choose.

💀📸 SkellyCam App Installer
Recommended — this is what most people want
Desktop application with camera preview, recording controls, and settings. The backend server is already bundled inside — you don't need to download it separately.

SkellyCam Backend Server
Advanced — headless machines, Raspberry Pi, API use
Just the camera backend server binary, no GUI. For headless capture rigs, remote systems you connect to over a network, or building a custom client against the SkellyCam API. You don't need this if you downloaded the App Installer above.
Part of the FreeMoCap project. Source code on GitHub. Release notes and changelogs on the Releases page. Licensed under AGPL-3.0.